Augmented reality technology allows the user to see the real world while overlaying virtual elements. It’s often used to enhance gaming experiences — think Pokémon GO — but researchers in the University of Washington’s Makeability Lab are using AR to improve accessibility for users who are blind, low-vision or have other disabilities. For example, the RASSAR app uses a smartphone to scan indoor spaces for safety and accessibility issues, while ARTennis uses an AR headset to help low-vision users track fast-moving tennis balls.
Xia Su and Jae Lee are both PhD students studying computer science and engineering at UW. They join us to talk about their work and what future AR technology might look like.