
The Secret Lives of Games 147: Digging Deep with The Roottrees are Dead
Oct 10, 2025
Laura chats with Jeremy Johnston, an independent game developer known for his puzzle games, and Robin Ward, a software developer who co-created the Steam remake of The Roottrees are Dead. They discuss the evolution of their intriguing murder-mystery game from a Global Game Jam prototype to a full release. Highlights include creating a unique hint system, incorporating AI art ethics, and the challenges of expanding a free game. The duo also shares their inspirations from titles like The Return of the Obra Dinn, exploring the community's growing appetite for engaging puzzle games.
AI Snips
Chapters
Transcript
Episode notes
Replace Jam AI Art For Release
- Replace AI jam assets when moving to commercial release to respect artists and platform policies.
- Hire an illustrator and rework art, UI, and UX during a remake.
Paid Remake Requires New Value
- Releasing a paid remake of a free prototype needs meaningful new content or people won't buy it.
- New puzzles, UI, and expanded evidence justified a Steam launch.
Design With A Cross‑Reference Sheet
- Map every character and evidence in a spreadsheet and cross‑reference how each clue leads to them.
- Fill missing links by embedding connections into existing evidence before creating new mechanics.
