The Growth Podcast

How to Design like OpenAI and Figma

52 snips
Apr 10, 2026
Ed Bayes, design staff at OpenAI who codes heavily, and Gui Seiz, Director of Product Design for AI at Figma who ships design PRs. They debate code versus canvas and when each wins. They demo importing running React screens into Figma and discuss design tokens, reliability of AI tools, and how teams enable designers to ship production code.
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INSIGHT

Code Versus Canvas Is A False Dichotomy

  • The code vs canvas split is largely a false dichotomy; designers should move fluidly between exploratory canvas work and deep code implementations.
  • Gui Seiz uses canvas for lateral exploration and code for making interactions real and testing responsive behavior.
ADVICE

Choose The Tool By What You Need To Learn

  • Pick the tool that best exposes the unknowns you need to learn, not the tool you're dogmatic about using.
  • Start in code for component finesse and interactions; start loose in canvas for whole-flow exploration and paradigm-breaking ideas.
ANECDOTE

Live React Screens Imported Into Figma

  • Ed demoed importing live React screens into Figma using Codex and the Figma MCP to produce editable, pixel-perfect Figma artifacts.
  • He copied a composer UI, edited strings in Figma, then pasted the component link back into Codex to update code.
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