
Elevate Construction Ep.244 - Scrum in Design & Preconstruction! - Scrum Series
Jason argues that construction should use Scrum in design instead of forcing designers into Last Planner time scales. Two lessons first: (1) Flow requires seeing multiple swim lanes together; one pull plan in one swim lane never shows flow. Takt lets you compare swim lanes to see how crews flow area-to-area. (2) Don't change schedules to the LEFT (falsifying data), but you CAN change to the RIGHT (making more accurate, updating Takt, reflecting impacts, refining from level 2→3→4→5). Normal IPD process: conditions of satisfaction, teaming, onboarding, clusters, overall master plan with milestones, pull planning to milestones using Last Planner. Jason's proposal: Keep everything the same, but use Scrum within cluster groups instead of Last Planner. Scrum = 3 roles (product owner sets vision/priority, scrum master helps team succeed, development team builds), 5 events (sprint, sprint planning, daily scrum, sprint review, retrospective), 3 artifacts (product backlog, sprint backlog, product increment). Designers procrastinate for creativity; forcing them into time scales makes them nervous. Scrum gives autonomy, creativity time, and manages complexity without forcing into timelines. If Apple/Google/Intel use Scrum, why aren't we using it in design? Do twice as much work in half the time with less complexity?
What you'll learn in this episode:
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Lesson 1: Flow requires seeing multiple swim lanes together; a pull plan never shows flow
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Takt planning lets you compare swim lanes to see how crews flow area-to-area on time scale
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Lesson 2: Don't change schedule LEFT (falsifying), CAN change RIGHT (more accurate)
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RIGHT changes: Update Takt, reflect impacts, recovery schedule, refine level 2→3→4→5
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Normal IPD: Conditions of satisfaction, teaming, clusters, master plan, pull planning to milestones using Last Planner
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Jason's proposal: Use Scrum within cluster groups instead of Last Planner in design
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Scrum = 3 roles, 5 events, 3 artifacts (353 framework)
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3 roles: Product owner (voice of customer, sets vision/priority), scrum master (servant leader, helps team), development team (cross-functional, builds product)
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5 events: Sprint (fixed duration), sprint planning (what to accomplish), daily scrum (huddle), sprint review (check minimum viable product), retrospective (how to improve)
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3 artifacts: Product backlog (all tasks), sprint backlog (this sprint's tasks), product increment (completed work)
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Scrum board: 4 columns (backlog, sprint backlog, in progress, complete)
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Why Scrum for designers: More autonomy, creativity time, and manages complexity
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Designers procrastinate for creativity, forcing them into time scales makes them nervous
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Scrum = small teams, small durations, prioritized tasks, autonomous work
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Apple/Google/Intel use Scrum, why aren't we using it in design?
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Do twice as much work in half the time with less complexity, no bureaucracy
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Minimum viable product mindset: Speed to market, get feedback, iterate (like video games, Jason's books)
Use Scrum in design. Designers will love it. On we go.
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Also, here are links to our YouTube Channels:
· Jason Schroeder YouTube Channel: https://www.youtube.com/channel/UC4xpRYvrW5Op5Ckxs4vDGDg
· LeanTakt YouTube Channel: https://www.youtube.com/c/leanTakt
· LeanSuper YouTube Channel: https://www.youtube.com/channel/UCzQDevqQP19L4LePuqma3Fg/featured
· LeanSurvey YouTube Channel: https://www.youtube.com/channel/UC-Ztn3okFhyB_3p5nmMKnsw
