
The Secret Lives of Games 127: Plotting a Course with Hannah Nicklin and Harry Josephine Giles (Saltsea Chronicles)
4 snips
Nov 26, 2023 Creative director Hannah Nicklin and writer Harry Josephine Giles join the podcast to discuss Die Gute Fabrik's Saltsea Chronicles. They explore world-building, the writer's room process, and designing a narrative for multiple middles and multiple heroes. They also touch on the importance of commas in narrative, building the natural world in the game, UI design and accessibility features, and creating a game that aims to reduce harm within the structure of capitalism.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8
Introduction
00:00 • 2min
The Role of Commas in Narrative
01:59 • 23min
Building the Flora and Fauna
25:13 • 17min
Exploring Different Experiences and Choices in the Game
42:10 • 2min
Discussion on Almanac, Cats, Los Gatos, Card Game, Pacing, and Running Gags
44:07 • 4min
UI Design, Accessibility Features, and Connection to House Rules
48:00 • 8min
Designing a Video Game in the Writers Room
55:58 • 2min
Building a Better Future
57:39 • 24min
