
The Worst of All Possible Worlds 100 - Deus Ex
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Aug 16, 2023 In their 100th episode, the hosts cover the game Deus Ex, discussing gameplay styles, iconic dialogue, and the legacy of the first PC game that allowed leg-killing. Topics include Warren Spector's impact on game design, frustrations with robot spiders and greasals, and the satisfaction of overcoming hurdles. They also explore the unique mechanics, weapon retrieval, and backtracking in the game, as well as strategies to avoid boss battles. With diverse voice actors and references to literature, the hosts delve into the paranoia and home design in Deus Ex, concluding with a threatening call from Bob Page.
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Save Often And Adjust Difficulty
- Use quicksaves constantly; the game's default difficulty and instant-death mechanics punish unfamiliar players.
- Lower the difficulty if missions feel frustrating — Deus Ex remains immersive at easier settings.
Feedback Enhances Roleplay
- The game acknowledges your mission choices during debriefings, adding immersion even when long-term consequences are limited.
- This feedback makes player actions feel meaningful in the moment rather than strictly altering end states.
Hacking Pays Off Early
- Hacking is an overpowered non-consumable option early on; invest in it for repeated utility and less reliance on scarce tools.
- Use hacking to open alternate routes rather than relying solely on explosives or lockpicks.
