
Deconstructor of Fun Shooter Monthly #4: The World's Biggest Shooter May Surprise & The Thing Highguard Needs to Learn
Feb 4, 2026
Feras Musmar, product director and former DICE/Gameloft dev; Chris Sides, industry consultant and ex-Bungie/EA designer; and Christopher Anjos, product strategist with EA/Activision/Tencent experience. They dissect High Guard’s MOBA-raid shooter blend, shadow-drop vs tech-test pitfalls, the risks of 3v3 formats, and why the shooter market has narrowed to battle royale and tactical styles.
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Shorter Runways For Fix‑It‑Live Shooters
- The era of 'fix it live' for FPS live‑services is shrinking due to fierce competition and low user forgiveness.
- Long runways to improve post-launch no longer guarantee recovery or retention.
Game Awards Trailer Caused A Massive Spike
- High Guard got massive attention after a Game Awards trailer spot that drove a six‑figure Steam concurrent peak.
- The studio then struggled to control the launch narrative and follow up on retention.
Test With Players Before Public Release
- Run multiple tech tests and playtests before a public release to gather user data and balance early.
- Use iterative community feedback to adjust core loops rather than relying on a surprise 'shadow drop.'
