
Digital Foundry Direct Weekly DF Direct Q+A: The Future Of PSSR, Crimson Desert Intel Issues, DRS vs Dynamic Frame-Gen
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Mar 24, 2026 They dig into which games received the new PSSR2 changes and how those updates are delivered. They debate whether Sony will keep evolving PSSR or lean on AMD tech for future consoles. They call out Crimson Desert shipping without Intel Arc support and discuss how that could have happened. They weigh trade offs between dynamic resolution systems and dynamic frame generation for next‑gen play.
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System Toggle Enables PSSR 2 Across Many Games
- The PS5 Pro PSSR 2 update can be applied at system level without individual game patches.
- Oliver tested 11 whitelisted titles and found the system toggle loads the newer PSSR library, though discrete patches (e.g., Crimson Desert) allow developer tweaks for best results.
John's Experience With Toggle Versus Patches
- John observed that toggled PSSR can improve older builds but developer-implemented patches may yield better quality.
- He noted Pragmata and Jedi Survivor showed clear visible improvements when the toggle was enabled on review code.
Ray Regeneration Porting Depends On Numeric Formats
- Ray regeneration (AMD) could technically be ported to PS5 Pro but depends on underlying numeric formats and engineering effort.
- Oliver highlighted the FP8 versus INT8 math issue and John stressed Sony would likely announce any console-specific ray tech.
