
The Gray Area with Sean Illing The problem with gamifying life
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Feb 9, 2026 C. Thi Nguyen, philosopher and author of The Score, explores games, play, and how scoring systems reshape what we want. He explains why immersive struggle feels like play. He warns that metrics like grades, likes, and step counts can replace richer values. He discusses when scoring helps and when it captures our desires.
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Rock Climbing As A Model Game
- C. Thi Nguyen names rock climbing his favorite game because it demands careful physical attention and balance.
- He describes climbing as an extraordinary, immersive experience that centers on precise bodily movement.
Fly Fishing's Attention Practice
- Nguyen recounts fly fishing as an activity that demands intense attention and yields deep absorption.
- He emphasizes the process over the catch, noting most fly fishers practice catch-and-release for the experience itself.
Striving Versus Achievement Play
- Nguyen distinguishes striving play (absorption in process) from achievement play (playing to win).
- He says striving play needs goals to produce deep focus, but winning shouldn't be the sole value.






