Remap Radio

Remap Interview - Volgarr the Viking

4 snips
Apr 9, 2025
Christopher Dershmitt, CEO and creative director of Crazy Viking Studios, dives into the philosophy behind Volgarr the Viking. He shares insights on creating a 'hard but fair' gaming experience, discussing design choices like minimal UIs to encourage player learning. From the challenges of 2012's Kickstarter to the evolution of 2D game mechanics, he reflects on the arcade-era difficulty and player feedback for sequels. Christopher also teases upcoming projects, including an ARPG-style continuation and a kid-friendly retelling of Volgarr.
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ADVICE

Protect First-Play Experience

  • Avoid early access for games built around first-run discovery because leaks ruin the primary experience.
  • Preserve the first-playthrough as a designed moment of learning and surprise.
INSIGHT

Telegraphing Over Trickery

  • Volgarr introduces mechanics in safe, observable contexts so players can learn patterns.
  • Removing HUD forced players to focus on the character and telegraphed enemy behavior.
ANECDOTE

PAX Playtests Revealed Learning Curves

  • At PAX, experienced players looked for patterns while kids initially died more but learned quickly.
  • Taron taught younger players to hit lizard men in the legs and they improved rapidly.
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