Three Moves Ahead 637: Stormgate: Ashes of Earth Interview
Aug 5, 2025
In this engaging conversation, Tim Campbell, game director, and Tim Morten, CEO of Frost Giant Studios, dive into the development of Stormgate. They discuss how community feedback shaped the game from early access to full launch, highlighting character and gameplay redesigns. The duo also shares insights into the new map editor that has sparked creativity among players. With their unique journeys in game development, they celebrate the excitement and anticipation surrounding the game's release, inviting players to experience new adventures in this RTS world.
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Episode notes
Reflecting on Early Access Timing
- Early access thresholds are hard to define and pushing the game out early was uncomfortable for the devs.
- Despite criticism, community involvement improved Stormgate significantly, though they would hold longer before early access now.
1v1 Mode Evolves with Stormgates
- Stormgate's 1v1 mode has iterated on unit speeds, pacing, and economy based on player feedback.
- Replacing creep camps with Stormgates introduces dynamic map events and risk-reward strategy depth.
Try and Shape Stormgates
- Engage with Stormgate's evolving Stormgates mechanic as it adds fresh strategic layers.
- Provide feedback on what rewards and functions feel balanced to guide its future development.
