Dev Diary

Episode 36: Robin Arnott (Soundself, AntiChamber, The Stanley Parable)

Apr 22, 2020
Robin Arnott, CEO and lead designer at Andromeda Entertainment, shares his innovative approach to game design, focusing on transformative sound experiences. Discussing the power of sound, he highlights its role in shaping emotional connections in games like Antichamber and SoundSelf. Arnott reflects on the challenges of indie game development, the importance of communal support, and how personal inspirations fuel his creativity. The conversation invites listeners to rethink their relationship with technology through immersive gaming.
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ADVICE

Integrate Meditation With Game Design

  • Don't just port meditation into games; instead integrate game design with transformative practices.
  • Use visuals, sound, and mechanics to amplify elevated consciousness states in gameplay.
ANECDOTE

Mentorship by Alex Bruce

  • Robin considered Alex Bruce a genius of game design and learned discipline from him.
  • Bruce's focused creativity inspired unique, deeply designed games like Antichamber.
ANECDOTE

Value of Creative Communities

  • Close creative friendships with people like Davey Wreden fueled Robin's development.
  • Such communities provide collaboration and shared learning integral to creative work.
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