
Kinda Funny Gamescast: Video Game Podcast We Played Mouse: P.I. For Hire! - Kinda Funny Gamecast
Mar 5, 2026
They dive into a hands-on preview of Mouse: P.I. For Hire, covering its 1930s rubber-hose art, audio filters, and demo impressions. Conversation touches on boss design, weapon personality, and platform controls. They also unpack Marathon’s pacing and multiplayer feel, unbox a Hyper Pop DualSense, and explore Mewgenics’ breeding tactics and tactical roguelite loop.
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Andy Texted Troy Baker After The Demo
- Andy played the Steam demo for roughly an hour and was surprised how much he enjoyed the boss fights and Troy Baker's performance.
- He texted Troy Baker to praise the voice work, calling it a standout element that elevated the detective noir vibe.
Vintage Animation Tricks Replace Color Cues
- The game uses vintage cartoon visual cues to highlight interactable objects in a black-and-white world.
- Animated stroke and bounce effects intentionally separate interactables from background art, guiding player attention without color.
Small Systems Add Handcrafted Personality
- Small, non-essential systems like overworld driving and lockpicking add handcrafted charm and variety.
- Lockpicking uses the protagonist's tail as a snake-like mini-game that feels mechanical and playful.
