Kinda Funny Gamescast: Video Game Podcast

We Played Mouse: P.I. For Hire! - Kinda Funny Gamecast

Mar 5, 2026
They dive into a hands-on preview of Mouse: P.I. For Hire, covering its 1930s rubber-hose art, audio filters, and demo impressions. Conversation touches on boss design, weapon personality, and platform controls. They also unpack Marathon’s pacing and multiplayer feel, unbox a Hyper Pop DualSense, and explore Mewgenics’ breeding tactics and tactical roguelite loop.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
ANECDOTE

Andy Texted Troy Baker After The Demo

  • Andy played the Steam demo for roughly an hour and was surprised how much he enjoyed the boss fights and Troy Baker's performance.
  • He texted Troy Baker to praise the voice work, calling it a standout element that elevated the detective noir vibe.
INSIGHT

Vintage Animation Tricks Replace Color Cues

  • The game uses vintage cartoon visual cues to highlight interactable objects in a black-and-white world.
  • Animated stroke and bounce effects intentionally separate interactables from background art, guiding player attention without color.
INSIGHT

Small Systems Add Handcrafted Personality

  • Small, non-essential systems like overworld driving and lockpicking add handcrafted charm and variety.
  • Lockpicking uses the protagonist's tail as a snake-like mini-game that feels mechanical and playful.
Get the Snipd Podcast app to discover more snips from this episode
Get the app