
Kirby Conversations | Exploring Kirby, Nintendo, and More Roll Claying Game: Rainbow Curse and the Wii U in 2025 (with Nic McConnell)
Oct 8, 2025
In this discussion, Nic McConnell, a video game commentator and streamer, dives into the charm and challenges of 'Kirby and the Rainbow Curse.' He shares insights on the game’s unique claymation aesthetic and how it feels to revisit the Wii U in 2025. The trio debates the controls, comparing them to those in 'Canvas Curse,' and touches on the game's polarizing reception. They also explore the standout soundtrack and how it enhances the gaming experience, while reflecting on the quirks that make this title intriguing a decade later.
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Episode notes
Core Mechanics: Draw, Roll, Tap, Transform
- Rainbow Curse controls Kirby by drawing rainbow ropes; Kirby rolls and can be tapped to dash and transform.
- The game grants a powered dash after 100 stars and includes transformations like tank, submarine, and rocket.
Slower Pacing Changes Player Expectations
- Rainbow Curse feels slower and more deliberate than Canvas Curse, changing pacing and player expectations.
- Nic criticized losing the ability to tap enemies directly to stun them, which altered combat flow compared to Canvas Curse.
Cancel Rope Quickly To Avoid Misroutes
- Use the perpendicular strike-through gesture to erase unintended ropes when Kirby gets stuck.
- Nic and Sean both wished for a dedicated button to cancel ropes quickly to improve responsiveness.

