ChinaTalk

China's Gaming Landscape

6 snips
Feb 11, 2026
Daniel Camilo, a Portuguese expert with 10+ years in China’s game industry, walks through major trends. He talks about China’s rise to AAA, Genshin Impact’s live-service influence, Black Myth: Wukong’s global appeal, Steam’s unique role in China, nationalist-driven self-censorship, and forecasts for Phantom Blade and a possible live-service bubble.
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INSIGHT

Genshin Reset Global Expectations

  • Genshin Impact redefined what Chinese developers could aim for by delivering a mobile-scale game with AAA polish and live-service revenue.
  • The title showed developers and players that China can produce globally competitive, cross-platform games.
INSIGHT

Cultural Specificity Doesn’t Block Success

  • Black Myth: Wukong proved culturally Chinese games can sell millions overseas when they deliver exceptional gameplay and technical ambition.
  • Good games transcend unfamiliar settings, so strong design beats cultural unfamiliarity.
INSIGHT

Hardware Upgrades Expanded Market Options

  • Rising household wealth in China broadened hardware ownership from phones to capable PCs and consoles, expanding developers' targetable platforms.
  • This democratization lets studios pursue bigger, more technically demanding projects for domestic audiences.
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