
Ludology Ludology 329 Puzzle It Out
Oct 6, 2024
Jonathan Chaffer, a talented game designer and illustrator famous for the Holiday Hijinks series, dives into the art of puzzle design. He shares his love for cooperative escape experiences and how he crafts puzzles within the constraints of 18 cards and technology. Chaffer discusses the balance between clues and hints, the importance of varied puzzle types, and the significance of player knowledge. He also critiques common pitfalls in escape game design and offers insights for aspiring designers, all while maintaining a playful spirit.
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Lean On Cultural Tropes
- Use familiar holiday tropes to compress narrative and rely on players' background knowledge.
- Keep flavor minimal and tropey so players fill narrative gaps quickly.
Design For Diverse Players
- Provide puzzle variety so different players can shine (logic, observation, wordplay, cipher).
- Include tasks that occupied players can execute while others solve different puzzles.
Iterate By Adding Clues
- Start puzzles too hard and add clues rather than over-simplifying early.
- Use bold/italic signposting and flavor text prompts to cue players to relevant actions.
