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Datastar and Hypermedia

22 snips
Sep 9, 2025
Delaney shares his fascinating journey from 3D artist to developer, driven by a passion for real-time web visualization. The conversation dives into the innovative DataStar framework, highlighting its efficiency with Server-Sent Events over traditional polling. Delaney also discusses the challenges of WebSockets and introduces upcoming projects like DarkStar for low-latency gaming. He emphasizes the importance of simplicity in programming and community engagement, advocating for practical solutions that address real user problems.
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ANECDOTE

Billion-Cell Shared Spreadsheet

  • Anders built a billion-cell shared spreadsheet running on a $5 server as a Datastar demo.
  • That example shows real-time collaboration at massive scale with minimal hardware.
INSIGHT

WebTransport Enables Net-Rollback

  • WebTransport (reliable UDP) fixes head-of-line blocking and enables low-latency datagrams for games.
  • Darkstar aims to wrap WebTransport declaratively to enable rollback-based netcode for fast multiplayer.
ADVICE

Measure, Don't Rely On Intuition

  • Measure performance; don't trust intuition—use real benchmarks to pick data structures and approaches.
  • Favor simple big buffers and arrays where practical, and profile trade-offs for your workload.
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