
Digital Foundry Direct Weekly DF Direct Weekly #257: Fallout 4 Switch 2 DLSS Tested, Forza Horizon 6 RT, Jensen Defends DLSS 5
18 snips
Mar 30, 2026 A deep dive into Switch 2 ports and DLSS upgrades, including first impressions and image quality quirks. A look at Forza Horizon 6’s PC ray tracing features, scalability and system requirements. Heated debate about DLSS 5’s messaging, developer control and performance expectations. Hands-on takes on Kena’s Switch 2 port and a discussion about Switch 2 digital versus physical pricing.
AI Snips
Chapters
Transcript
Episode notes
Fallout 4 DLSS Brings Small Gains Not Miracles
- Fallout 4's DLSS on Switch 2 yields modest FPS gains and clearer distant detail rather than a radical performance uplift.
- Tom Morgan measured consistent 2–3 FPS improvements in crowded scenes but still saw CPU-limited stutters dropping into 30–40 FPS.
DLSS Lite Improves Sharpness But Has Tradeoffs
- DLSS Lite appears used on Switch 2 ports, improving sharpness and temporal stability but lacking CNN DLSS's full neural detail.
- Oliver McKenzie and Rich Leadbetter note sharper distant foliage and reduced flicker, yet some elements can flicker more or behave differently.
Forza Horizon 6 Embraces PC Ray Tracing With Scalable Tools
- Forza Horizon 6 PC targets RTGI and RT reflections with scalable presets, separating PC ray-traced features from console builds.
- Developers promise live previewed settings, no restart changes, and memory/benchmark tools to tune RT on varied GPUs.
