
Kinda Funny Gamescast: Video Game Podcast We Played Saros! - Kinda Funny Gamescast
Mar 26, 2026
Hands-on impressions of Saros' tight movement and evolved Returnal-like combat. Discussion of its more explicit narrative and hub-driven NPC interactions. Deep dive into weapons, perks, and the proficiency system. Breakdown of the risky eclipse mechanic that trades corruption for power.
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Soros Melds Bullet Ballet With Stronger Story
- Housemarque's Soros combines Returnal-grade combat with a stronger, more intentional narrative focus.
- Roger Corny played ~3–3.5 hours and said the story kept him locked in, making Soros his most anticipated game of the year.
Returnal DNA Drives Soros Gameplay
- Core Returnal mechanics persist: tight movement, dash, weapon variety, and roguelite run structure.
- Andy Cortez emphasized it's an evolution, not a departure, keeping moment-to-moment difficulty similar to Returnal.
Spend Lucinite Early To Smooth Future Runs
- Use the permanent hub upgrades to ease future runs by investing Lucinite into resilience, drive, and command.
- Early play felt generous with Lucinite upgrades, so spend points on health, shields, and weapon proficiency.
