Kinda Funny Gamescast: Video Game Podcast

We Played Saros! - Kinda Funny Gamescast

Mar 26, 2026
Hands-on impressions of Saros' tight movement and evolved Returnal-like combat. Discussion of its more explicit narrative and hub-driven NPC interactions. Deep dive into weapons, perks, and the proficiency system. Breakdown of the risky eclipse mechanic that trades corruption for power.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
INSIGHT

Soros Melds Bullet Ballet With Stronger Story

  • Housemarque's Soros combines Returnal-grade combat with a stronger, more intentional narrative focus.
  • Roger Corny played ~3–3.5 hours and said the story kept him locked in, making Soros his most anticipated game of the year.
INSIGHT

Returnal DNA Drives Soros Gameplay

  • Core Returnal mechanics persist: tight movement, dash, weapon variety, and roguelite run structure.
  • Andy Cortez emphasized it's an evolution, not a departure, keeping moment-to-moment difficulty similar to Returnal.
ADVICE

Spend Lucinite Early To Smooth Future Runs

  • Use the permanent hub upgrades to ease future runs by investing Lucinite into resilience, drive, and command.
  • Early play felt generous with Lucinite upgrades, so spend points on health, shields, and weapon proficiency.
Get the Snipd Podcast app to discover more snips from this episode
Get the app