The Changelog: Software Development, Open Source

Reactions to Apple’s new vision (Friends)

4 snips
Jun 9, 2023
Mike McQuaid, the Homebrew project leader renowned for his open-source contributions, dives into Apple’s Vision Pro announcement. He discusses the shift from AR to VR and its implications for developers and users alike. The podcast highlights the challenges of immersive tech design, potential gaming impacts, and the cultural conversations sparked by Apple's innovations. McQuaid shares insights on the future of AR in productivity and gaming, while playfully debating the social dynamics that might arise with this new gadget.
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ANECDOTE

VR Wall Punch

  • Mike McQuaid punched a wall while immersed in a VR game, highlighting the potential for accidents due to the loss of peripheral vision.
  • This anecdote underscores a key difference between VR's immersive nature and AR's awareness of surroundings.
INSIGHT

Blurring AR and VR

  • The Apple Vision Pro's digital crown allows users to adjust the level of immersion, blurring the lines between AR and VR.
  • While marketed as AR, its VR capabilities suggest a broader approach to spatial computing.
ANECDOTE

Vision Pro vs. Apple Watch

  • Mike McQuaid compared the initial Vision Pro reception to the Apple Watch, which was initially underwhelming due to its focus on fashion and apps.
  • He noted the Vision Pro's many use cases, some of which, like replacing monitors, might not be practical yet.
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