
Kinda Funny Gamescast: Video Game Podcast How to Fix PlayStation - Kinda Funny Gamescast
Apr 2, 2026
Panel debates whether PlayStation needs tweaks or a full reset. They discuss prioritizing more mid-sized and single-player first-party games over live-service bets. Conversation covers embracing handheld hardware, rethinking PC port strategy, and using second‑party deals and spinoffs to fill gaps. They also touch on brand identity, dev cycle scope, and ways to better monetize the installed base.
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This Generation Lost PlayStation's 'Wow' Momentum
- PlayStation isn't broken overall but this generation feels off compared to PS4's peak momentum.
- Hosts note the franchise fatigue and loss of that fresh 'wow' moment from earlier new IPs like Horizon, God of War, Spider-Man origins.
Bring Back Developer Faces To Reclaim Brand Identity
- Reintroduce visible company faces and developer voices to rebuild identity and fan connection.
- Greg argues PlayStation used to thrive when people like Mark Cerny, Jack, and Adam were public and suggests bringing back that personal leadership presence.
Give Dormant IPs To Smaller Teams For Faster Releases
- Use second-party and smaller teams to revive dormant IP quickly instead of overloading big first-party studios.
- Blessing suggests giving Sly Cooper, Ratchet, etc., to smaller studios for 2–3 year projects so first-party can focus on new IPs.
