The Standup with ThePrimeagen

Indie Game Dev is Way Harder Than You Think

13 snips
Mar 17, 2026
A lively dive into indie game development, from viral projects like 1 Million Checkboxes to pixel art and experimental multiplayer ideas. They discuss game jams, rapid prototyping, and how small projects spark bigger breakthroughs. Conversations cover tooling quirks, scaling surprises, terminal and iframe experiments, and the ways AI is changing creation and authorship.
Ask episode
AI Snips
Chapters
Transcript
Episode notes
ADVICE

Use Game Jams For Focused Rapid Prototyping

  • Use game jams to prototype single ideas quickly without product-pressure.
  • Tiejam and Ludum Dare let Adam and Nolan experiment with mechanics and decide whether to expand them into larger projects.
ANECDOTE

Stream Bits And Game Jams Feed Insignia Features

  • Adam turned a recurring on-stream gambling bit with Australian candy into an in-game one-in-chance item for Insignia.
  • He also ported a jam mechanic (chained ability cards) from Trauma into Insignia's ability system.
ADVICE

Prefer Fast Launches Over Premature Massive Optimizations

  • Avoid premature optimization for hypothetical massive scale unless you expect it; sometimes launching fast and fixing what's broken teaches more.
  • Nolan noted firefighting a sudden traffic spike teaches exactly what you need for the next hours.
Get the Snipd Podcast app to discover more snips from this episode
Get the app