Remap Radio

Remap Radio 129 - Kincade Was the Original AI Slop

Mar 20, 2026
They tear into the DLSS 5 reveal and the internet’s furious reaction to AI-driven visual changes. They unpack Ubisoft closing Red Storm and reminisce about early Rainbow Six and Ghost Recon. Conversation jumps to Crimson Desert’s sprawling ambitions, Slay the Spire 2’s new multiplayer quirks, and MiniShoot Adventures as a surprise standout. Legal drama around Subnautica 2 and Pragmata impressions round out the talk.
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ANECDOTE

Red Storm's Early Tactical Shooters Shaped My Gaming Youth

  • Patrick, Rob, and Chia reminisced about early Red Storm games like Rogue Spear and Ghost Recon that shaped tactical shooters.
  • They recalled map planning, terror-hunt modes, and the visceral thrill of failed breaching runs.
INSIGHT

Artist Workflows Could Break If DLSS 5 Needs Per-Asset Tuning

  • Even if devs can tweak DLSS 5, applying those settings across every asset and light is a huge workflow burden.
  • Patrick warned studios won't realistically set per-scene filters for every asset, so defaults matter critically.
INSIGHT

NVIDIA's AI Focus Creates A Trust Conflict With Gamers

  • NVIDIA sits at the tension between being an AI company and a graphics company; AI priorities can undermine trust in their graphics leadership.
  • Rob observed that Nvidia's AI push makes it harder to course-correct when optics upset developers and players.
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