
Digital Foundry Direct Weekly DF Direct Weekly #251: God of War Trilogy, MGS 4, Control Resonant, Silent Hill Townfall!
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Feb 16, 2026 They react to a jam-packed State of Play and unpack surprise remakes and big reveals. Technical chat covers DLSS dynamic multi-frame, GPU/display features and Unreal Engine 5 image/performance talk. Retro collections, emulation quirks and ports draw detailed debate. New IPs, Remedy’s ambitions and Silent Hill Townfall’s first impressions round out the conversation.
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Silent Hill Townfall Leans Into UK Atmosphere
- Silent Hill: Townfall continues Konami's successful run with partner studios using Unreal Engine 5.
- The game leans into a coastal UK/Scotland aesthetic and first-person gameplay with modernized tools.
Star Wars Racing Mixes MotorStorm And Burnout DNA
- Star Wars: Galactic Racer blends MotorStorm and Burnout DNA with multi-class, off-road speeder racing.
- Ex-Criterion staff at Fuse shape the racing feel, and the game targets 60fps with dense UE5 visuals.
Remedy's Control Resonant Is A Big Swing
- Remedy's Control Resonant expands scope and visual ambition beyond Control and Alan Wake 2.
- The studio shifts toward melee-focused systems inside surreal, large-scale environments.
