
Waveform: The MKBHD Podcast The Steam Machine Takes on PS5 and Xbox
69 snips
Nov 21, 2025 Explore the unveiling of Valve's new Steam devices, including the Steam Cube's impressive specs and console-like design. Dive into the pros and cons of local versus cloud storage, sparked by a Cloudflare outage that raises questions about reliance on the cloud. Discover Google's Gemini 3 and its ambitious goals, along with their innovative Antigravity IDE for coding. The hosts also engage in playful trivia and wit, making for a lively and insightful discussion on the future of gaming and technology.
AI Snips
Chapters
Transcript
Episode notes
Price Will Reflect Hardware Margins
- Expect higher-than-console pricing because Valve must make hardware margin without subsidizing via exclusive games.
- Factor in that Steam hardware must earn money on the device itself rather than rely on first-party software sales.
Controller Focuses On Longevity And Low Latency
- Valve's new controller uses magnetic (TMR) thumbsticks and grip-sensing buttons to reduce drift and add new inputs.
- The controller emphasizes low latency via a magnetic charging/2.4GHz puck for better responsiveness than Bluetooth.
VR Designed As A Gaming-First Streamed Headset
- The Steam Frame VR prioritizes gaming performance with local foveated rendering, Wi‑Fi 7 streaming, and minimal tethering.
- Valve trades full mixed-reality features for optimized VR gameplay and low-latency streaming from a Steam Machine.
