
Kinda Funny Gamescast: Video Game Podcast Crimson Desert Review (So Far) - Kinda Funny Gamescast (Ad-Free) (Patreon)
Mar 19, 2026
Discussion covers first impressions of a vast, gorgeous open world and whether its stunning tech justifies full price. Hosts debate clunky controls, tutorial issues, and pacing that can fail to hook players. Conversation highlights emergent physics moments, challenging boss fights, and practical tips for getting the most from early playtime.
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Beautiful World, Shallow Systems
- Crimson Desert is a technically impressive open world that borrows systems from Breath of the Wild, Witcher and Assassin's Creed but rarely masters any of them.
- Greg Miller calls it “a mediocre video game” because it looks great yet fails to deliver satisfying gameplay or narrative hooks early on.
29 Hours And Still Not Invested
- Paris describes playing 29 hours and feeling increasingly torn: she loves exploring Pyewell but remains disconnected from the characters and story.
- She says the world is huge and varied, but the story is a “nothing burger” that fails to make her care even after dozens of hours.
Polarizing Time To Value
- The game demands a large time investment to 'click' for some players; critics give wildly different playtime-based reactions.
- Greg felt no compulsion to continue after ~20 hours while others report 100+ hours and deep engagement.
