
New Books Network Carlin Wing, "Bounce: Balls, Walls, and Bodies in Games and Play" (MIT Press, 2026)
Mar 11, 2026
Carlin Wing, Associate Professor of Media Studies at Scripps College and author of Bounce (MIT Press, 2026), links movement, materiality, and game history. She traces bounce through sports, animation, and videogames. Short takes explore rubber and tennis courts, virtual bounce in animation and computing, and contrasting spectacles from FIFA to the Mesoamerican game ulama.
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Squash Player Turned Ball Historian
- Carlin Wing began this project from her personal experience as a professional squash player and artist, chasing a small hollow rubber ball across courts and artworks.
- Her lived practice led her to research material histories, archives, and courts across Europe, which expanded the book's scope into a global cultural history.
Bounce As A Cross Domain Interaction
- Wing foregrounds bounce as an interaction rather than abstract play to reveal connections across sports, animation, and computing.
- Treating bounce as a distributed property lets her place disparate histories (court tennis, animation, video games) next to each other to see how movement travels and transforms.
Rubber Rewrote Tennis Bodies
- The book's first section, Matter Of The Ball, examines how material changes (notably rubber) altered games like court tennis and modern tennis.
- Introducing rubber shifted how bodies moved, how surfaces behaved, and the economics and production behind sport equipment.



