
Kinda Funny Gamescast: Video Game Podcast Blessing and Andy's Resident Evil Reqiuem Review - Kinda Funny Gamescast
Mar 4, 2026
They debate pacing, scares, and the balance between Grace’s stealthy escape-room horror and Leon’s action-packed segments. Visuals, standout set pieces, and level design get lots of praise. Inventory, crafting, and the blood system spark mixed opinions. Late-night stream antics, controller quirks, and thoughts on replayability and what RE10 could bring round out the conversation.
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Favor Concise Campaigns To Boost Replayability
- Triple-A developers should consider concise 10–15 hour campaigns to increase replayability and accessibility.
- Blessing argues Requiem's length made it appealing to replay and helped sales potential (estimated 5M).
Adjust Inventory And Item Clarity For Flow
- Tweak inventory friction: give Grace a couple more slots and clarify item icons to reduce panic during fast encounters.
- Andy specifically recommends distinct icons for blood versus key items and slightly expanded Grace capacity.
Collectible Currency Creates Risky Resource Decisions
- The game's collectible currency (coins) and upgrade cabinet can punish early deletion and create tension; players who clean inventory may later regret destroying coins.
- The hosts recount finding all coins early but missing the vendor, then later needing them.
