
Kiwi Talkz #204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä
#rockstargames #gta #gta5
WEBSITE - https://audioexpat.wordpress.com/
TIMESTAMPS
00:00 - Intro
00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds
07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources
08:30 - The Psychology Of Sound/Finding Sounds That Sound Like Other Sounds
11:19 - There Are No Constraints On Audio With Rockstar Open World Games
13:10 - In Audio Everything You Can Use Is Recordable/Rob Has A 3TB Audio Library
15:17 - Tools & Workflow
19:50 - Technology Evolution/AI
23:51 - Rob Has Been Unemployed For Over A Year/Problems With The Game Industry/
25:50 - Learning A Coding Language
27:40 - Difference Between Numbers People & Creative People
30:30 - Working On Audio Bugs For Red Dead Redemption 1/Why It’s One Of Rob’s Favorite Games
34:30 - Playing A Game And Not Disecting It
37:30 - The Cost Of Buying Games
39:10 - GTA 6
43:21 - Why Rob Left Rockstar
45:24 - Crunch Culture/Europe Has Better Work Life Balance
46:45 - Moving To Finland/Rob’s Brother Has Motor Neuron Disease
51:35 - Rob Can’t Relocate For Work Anymore/Dire State Of The Game Industry
53:10 - Working From Home Has Ceased Because Of Security Reasons
55:20 - Why Rob Worked At The Office During Covid
56:51 - Dealing With Ear Fatigue During Crunch/How Audio People Deal With Crunch
1:05:30 - Q+A - Do You Physically Go On Location To Get Raw Recordings
1:08:00 - Q+A -What’s Rockstar Setup To Test Audio Systems
1:10:48 - Q+A - Is There A Particular Idea That Had To Be Cut
1:13:52 - Robs Game - Nyrkkipöytä
1:21:19 - Where To Follow Rob
