Think Like A Game Designer

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

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Jun 12, 2023
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ANECDOTE

Intern Credit Opened Doors

  • Soren's first industry credit came from an EA internship working on Knockout Kings.
  • That early credit helped him get interviews and launch his studio career.
INSIGHT

Pacing Is Thematic Design

  • Historical 4X pacing needs distinct eras and enough turns for each unit type to matter.
  • Rush compression steals meaningful moments and undermines the theme.
ADVICE

Prevent Optimization From Killing Fun

  • Watch for mechanics that let players optimize the fun out of your game and remove tedious micromanagement.
  • Automate or persist small resources (e.g., production overflow) so players focus on meaningful choices.
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