Ways of Playing

2025-10-15-09-47_david

Oct 16, 2025
A pitch for a Shenmue-like game about a stressed young man learning zen within decaying institutions. Discussion of a playful ‘doing nothing’ mechanic that rewards stepping away from play. Anecdotes about a looming five-week book tour and how that life rhythm influenced the idea.
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ADVICE

Design Zen Through Learnable Mastery

  • Build environments where institutional collapse contrasts with personal tranquil practices to create narrative tension.
  • Teach players zen-like skills through masters to make relaxation a learnable gameplay loop.
INSIGHT

Blurry Disengagement As Game Objective

  • The game's goal is to become out of focus with the world, making blur the core mechanic and aesthetic.
  • This reframes player success as deliberate disengagement rather than accumulation of achievements.
ANECDOTE

Game Pitch About Doing Nothing

  • David pitches a game concept inspired by Shenmue about a stressed young man wandering a collapsing institutional world.
  • He describes learning from masters to achieve zen and a single possible achievement when the player stops playing.
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