Critical Role Abridged

Red Moon Rising | Critical Role Abridged | Campaign 3, Episode 50

Apr 22, 2025
Orym/Chetney/Ira — nimble halfling swordsman and clever teleporter; Imogen/Laudna — mercurial mage with a dark twist. They infiltrate Tishtan ruins, debate scuttling a skyship as a weapon, face the Ruby Vanguard and automata, navigate dust storms and disguises, and rescue an abducted ally while unexpected reinforcements and defenses reshape their assault plans.
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ADVICE

Plan Fallbacks And Evacuations First

  • Do prepare fallback plans and contingencies before an assault, including evacuation and scuttling options for assets.
  • The party debates using the ship as a weapon and evacuating crew while keeping pilots and key operators safe.
INSIGHT

Disguises Work Briefly Against Vigilant Sites

  • Stealth disguises and blending into enemy ranks can buy critical approach time but will fail under close inspection or magical scrutiny.
  • The team dons Ruby Vanguard robes and uses a scribe ball to localize the key but are soon noticed.
ADVICE

Target Automaton Weak Points Immediately

  • When encountering automated defenses, prioritize disabling control points or investigating cavities for power sources.
  • Orym climbs the Mage Hunter Golem, inspects a hollow torso, and looks for switches to neutralize it.
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