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Nathan Flurry - Rivet - The Future of Serverless is Stateful

33 snips
Sep 28, 2025
In this discussion, Nathan Flurry, co-founder of Rivet and a veteran in multiplayer gaming and developer tools, elaborates on Rivet's transformation from a gaming-focused platform to a general-purpose solution for stateful serverless applications. He explains their innovative actor model and how it supports real-time connections and long-running tasks. Nathan also covers Rivet's compatibility with existing infrastructures, its unique observability tools like Rivet Inspector, and ambitions for the future where actors become the standard for stateful computing.
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INSIGHT

Actors As Stateful Compute Primitive

  • Rivet defines stateful compute as long-running code with durable state and real-time needs.
  • Actors are lightweight units that start, stop, sleep, and handle real-time connections and durable state naturally.
ADVICE

Design For Game-Level Performance

  • Build your platform fast and low-latency enough for games to ensure broad performance and efficiency.
  • Optimize networking, binary encoding, and core components so JavaScript logic remains performant.
INSIGHT

Engine+Runners For Flexible Deployment

  • Rivet aims to be flexible so users can run runners anywhere and connect to a lightweight engine instead of forcing a full managed runtime.
  • That design lowers adoption friction for teams with existing cloud setups like Kubernetes or Railway.
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