
The Splatbook Actual Play: Goblin Quest
Jan 23, 2025
Three goblins gear up for a chaotic infiltration of a wizard's ball. They hunt for costume parts across fairy groves, Grey Wardens, and magical testing grounds. Plans collapse into combat, deaths, and last-minute catapult launches. They discover a teleporter, materialize in the ballroom, and scramble for food, fame, and a chandelier hat amid undead mishaps.
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Lean Into Silly Roleplay Rules
- Enforce silly in-character choices like exaggerated voices to fully unlock the game’s humor and momentum.
- Lean into absurd names and single-word traits to speed characterization and table comedy.
Structured Chaos Through Task Stages
- The quest design breaks tasks into three objectives with three stages each, creating structured chaos that fuels comedic failure.
- This scaffolding balances freeform narration with predictable beats for misfortune and success.
Pre-Seed Complications
- Pre-roll misfortunes and place them among stages to seed comedy and narrative complications before play begins.
- Use tables for location, category, and specific misfortunes to build surprising constraints players must react to.

