The Splatbook

Actual Play: Goblin Quest

Jan 23, 2025
Three goblins gear up for a chaotic infiltration of a wizard's ball. They hunt for costume parts across fairy groves, Grey Wardens, and magical testing grounds. Plans collapse into combat, deaths, and last-minute catapult launches. They discover a teleporter, materialize in the ballroom, and scramble for food, fame, and a chandelier hat amid undead mishaps.
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ADVICE

Lean Into Silly Roleplay Rules

  • Enforce silly in-character choices like exaggerated voices to fully unlock the game’s humor and momentum.
  • Lean into absurd names and single-word traits to speed characterization and table comedy.
INSIGHT

Structured Chaos Through Task Stages

  • The quest design breaks tasks into three objectives with three stages each, creating structured chaos that fuels comedic failure.
  • This scaffolding balances freeform narration with predictable beats for misfortune and success.
ADVICE

Pre-Seed Complications

  • Pre-roll misfortunes and place them among stages to seed comedy and narrative complications before play begins.
  • Use tables for location, category, and specific misfortunes to build surprising constraints players must react to.
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