
Post Games Can you fit cable TV into a video game?
Sep 1, 2025
In this engaging conversation, Claire Evans—lead singer of Yacht, journalist, and game designer—discusses her latest project, Blippo+, a game that channels nostalgia for 80s and 90s cable TV. She shares insights into the unique blend of full-motion video and interactive storytelling that captures the essence of channel surfing. Claire reflects on the creative process and the cultural intersections between video games and traditional television. The episode unfolds themes of innovation, collaboration, and the emotional ties to past media experiences.
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TV Elements As Cultural Documents
- The project is a love letter to television and video, drawing on many TV genres to reveal cultural signals.
- Commercials, interstitials, and genre conventions serve as cultural documents that teach players about Planet Blip.
Public Access TV As A Template
- Claire Evans cites public access TV as a core influence: low-budget, creative, community-driven programming.
- Blippo imagines public access never leaving and evolving into a richer, funded ecosystem on Planet Blip.
Analog Studio, Big Ambition
- Blippo's production used Telefantasy Studios' analog equipment and JJ Stratford's ensemble aesthetic.
- The team shot across 11 channels with over 100 cast members in an intense year-long schedule.

