
Dive Club 🤿 Designing the first ever tabletop game console
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Oct 31, 2025 Kevin Twohy, a seasoned product designer and creative director, shares insights into his groundbreaking work on Board, the first-ever tabletop game console. He discusses the intricacies of hardware prototyping and OS design, revealing how early wireframes shaped the user experience. Kevin emphasizes the importance of making delightful interactions that can't be replicated on touchscreens, and explains how he leverages AI tools to enhance creativity. He reflects on the emotional impact of playtesting, showcasing the joy of bringing people together through innovative gaming.
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A Year Of Parallel Iterations
- Kevin spent about a year iterating in parallel on OS, games, brand, pieces, packaging, and web.
- He described moments when all threads clicked together and he could finally play the product with his wife.
Prioritize Whole-Product Validation
- Validate the whole product early because some devices have no meaningful MVP.
- Prioritize delivering the complete, fun experience before shipping.
Build Games Only This Hardware Enables
- Design games that exploit physical-digital interactions that can't be replicated on touch screens.
- Height, stacking, and piece sensing create gameplay unique to Board.
