In 2009, Markus 'Notch' Persson released Minecraft, a quiet indie project that would reshape gaming forever. In this episode, we trace Persson’s journey from coding text adventures on his Commodore 128 to his early experiments with Wurm Online and RubyDung. We explore the influence of Infiniminer, how Minecraft’s alpha gained traction on TIGSource forums, and how community feedback fueled its growth from prototype to phenomenon. Our discussion covers Minecraft’s sale to Microsoft, its educational impact, and how it became the best-selling game of all time. Join us as we dig into the pixels, blocks, and billions behind the sandbox that built a generation on today’s trip down Memory Card Lane.
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