
The Secret Lives of Games 153: Returning to the Wasteland with Jan Willem Nijman, Joonas Turner, and Jukio Kallio (Nuclear Throne)
26 snips
Mar 6, 2026 Jukio Kallio, composer (Fall Guys, Minit) who shaped Nuclear Throne’s soundtrack. Joonas Turner, composer/designer (Downwell, Noita) who added sound design and design perspective. Jan Willem Nijman, designer (Super Crate Box, Minit) known for kinetic, community‑driven arcade design. They discuss reopening a decade‑old game, community modding and maintenance, tactile audio/controls, design choices like no invincibility frames, and adding a big anniversary update.
AI Snips
Chapters
Transcript
Episode notes
Use Community Modders To Modernize Old Games
- Do involve committed modders and original contributors when updating old games to fix bugs and modernize performance.
- JW worked with community modder Yellow Afterlife and original team members to port Nuclear Throne to GameMaker Studio 2 and add fixes before the 10th anniversary update.
Make A Flexible Theme To Hold Lots Of Content
- Designing a content-heavy game around a flexible, coherent theme lets you add wildly different items without breaking the game.
- JW and Paul used a 50s–80s wasteland movie vibe so dozens of odd weapons and enemies could coexist and feel intentional.
Design For No Waiting To Sustain Momentum
- Embrace impatience as a core design principle to keep the player moving and engaged.
- Nuclear Throne removes waiting: active abilities lack cooldowns, pickups fade, and leveling choices only appear after you finish the level to maintain momentum.
