
Friends Per Second Exclusive: Crimson Desert voice actors react to the game's reviews and INSANE reception | FPS #91
Mar 29, 2026
Alec Newman, actor who voiced Cliff in Crimson Desert, briefly reflects on recording the role. Alex Jordan, voice performer from the game, shares his performance capture experiences. They react to the game's reception, discuss patches and player reactions. Conversations touch on combat spectacle, narrative and technical ambition, and how voice work fit into the production.
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Combat Mixes Musou AoE With Environmental Set Pieces
- Combat combines Musou-style crowd-clearing with targeted objectives and environmental systems (burning towers, artillery) to create cinematic gameplay moments.
- Ralph highlights dynamic interactions where tower collapse drops enemies and artillery napalms change battlefield flow.
Engine Handles Massive Spectacles Smoothly
- The engine handles massive on-screen unit counts and spectacle without major performance drops, enabling large sieges and physics-driven scenes.
- Ralph repeatedly marvels at dozens to hundreds of enemies, artillery effects, and stable performance on that scale.
Puzzles Intentionally Break Traditional Genre Rules
- Puzzles often require using combat or movement abilities as tools, breaking conventional genre boundaries.
- Example: charging a sword attack to 'poke through' waterfalls rather than finding alternate entrances or switches.
