
Indie Game Guildhall How To Bring A Square Peg (Story) Into a Round Hole (Games)
Feb 19, 2025
This week features Susan O’Connor, the award-winning writer and founder of The Narrative Department, known for her work on classics like BioShock and Tomb Raider. She shares her inspiring journey through the gaming industry and the challenges of integrating storytelling into game design. O'Connor emphasizes the need for collaboration between writers and designers to enhance player engagement. She also discusses the rewarding experience of teaching the next generation of narrative designers and encourages aspiring writers to create a 'World Bible' as a creative exercise.
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Story as a System
- Story in games should be a system, integrated from the start, not a last-minute deliverable.
- Writers need to understand the interactive nature of games and collaborate with other departments early.
Prioritize Story or Not?
- Define the story's importance early in development.
- Some games prioritize tech or gameplay, like Gears of War, while others prioritize narrative, like BioShock.
Focus on the Feel
- Hire experienced game writers who understand player agency and emotional journeys.
- Focus on creating an emotional experience, using story to enhance gameplay-driven feelings.
