
Kinda Funny Gamescast: Video Game Podcast Andy’s Witcher 3 Review, Blessing’s New GOTY! - Kinda Funny Gamescast
Mar 23, 2026
They debate whether reviews should wait for day-one patches and early-access fixes. Blessing recounts finishing The Witcher 3 and why a particular storyline stands out. Deep dive into Screamer’s arcade-racer design, drifting mechanics, boost systems, and visual-novel storytelling. Early impressions and movement talk about Crimson Desert’s fixes, remapping hopes, and pacing.
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When A Great Combat System Isn't Enough
- Blessing says Crimson Desert shows strong combat and physics moments but weak writing and slow pacing that block enjoyment.
- He argues developers should avoid forcing long unskippable cutscenes when narrative isn't compelling.
Wait For Day One Patches Before Sending Review Codes
- Andy suggests publishers delay review code distribution until a game's day-one patches land to avoid outdated impressions.
- He warns early review builds can freeze critics' opinions while the live product improves significantly.
Screamer Is An Arcade Game With Sim DNA
- Screamer blends arcade feel with sim-racer sensibilities: manual/semi-manual shifting and precise track design emphasize technical racing.
- That hybrid makes drifting, gear-shifting, and boost timing central to a rewarding flow state.
