In 2007, Ubisoft released Assassin’s Creed, a game born from the ashes of Prince of Persia: The Sands of Time and inspired by the real-life Order of Assassins. We revisit how creative director Patrice Désilets drew from Vladimir Bartol’s novel Alamut and the legend of Hassan-i Sabbah to craft Altair’s world of stealth, parkour, and historical intrigue. The episode explores the challenges of bringing medieval cities to life, the birth of the Animus concept, and how the phrase “Nothing is true; everything is permitted” became the series’ moral core. We also discuss its mixed reviews, repetitive missions, and enduring legacy as Ubisoft’s flagship franchise. Join us as we take a leap of faith into Assassin’s Creed on today’s trip down Memory Card Lane.
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