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Fun and games

26 snips
Feb 9, 2026
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INSIGHT

Free-To-Play Versus Fun

  • Free-to-play monetisation designs for anti-fun by interrupting play to extract money.
  • Nintendo prioritises fun over extracting payment interruptions.
ANECDOTE

Gaming Memories With Friends

  • Stephen Bush remembers playing Spyro and Super Smash Brothers in childhood groups.
  • He used timing tactics like hitting low-health opponents and flying away.
INSIGHT

Compelling vs Addictive Play

  • Compelling games differ from addictive ones because they preserve player agency.
  • Addiction feels like losing control and acting against your will, unlike healthy compelling play.
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