
The Board Boys Podcast Season Four, Episode Thirteen - Architects of the West Kingdom
Oct 11, 2019
The hosts dive into the strategic world of Architects of the West Kingdom, highlighting its unique worker mechanics and vibrant art. They discuss the pros and cons, including rapid turns and the challenges of player interaction. There's a lively debate about the importance of timing and resource management. Plus, thrilling anecdotes about upcoming Midwest conventions and personal gaming experiences add to the fun. A fitting conclusion to an engaging season, packed with insights and laughs!
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Episode notes
Campbell Played Tapestry Three Times
- Campbell and Rob played Tapestry multiple times; Campbell played it three times in a week.
- Early plays showed long decisions but growing familiarity shortened turns and increased enjoyment.
Virtue Is A Strategic Resource
- Virtue track trades scoring for mechanical benefits and access to black market actions.
- Being virtuous grants end-game points while being unvirtuous avoids some costs and enables illicit actions.
Rob Got Hammered By Jail Tactics
- Rob repeatedly had his workers jailed and paid debts, which cost him the game tonight.
- He says stealing workers gave money but ultimately hurt his score in their play.


