
Kinda Funny Gamescast: Video Game Podcast Whatcha Been Playing, Super Meat Boy 3D Review - Kinda Funny Gamescast
Mar 30, 2026
Lucy James, games journalist at GameSpot, joins to discuss Raccoon: Coin Pusher Roguelike and share impressions. The conversation covers Super Meat Boy 3D’s translation to 3D platforming, level design, difficulty and accessibility options. They also dig into Raccoon’s addictive coin-pushing loop, progression strategy, presentation and place in the retro arcade roguelike trend.
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Super Meat Boy 3D Keeps Muscle Memory Platforming Intact
- Super Meat Boy 3D translates the original's bite-sized, precision platforming into 3D while keeping muscle-memory-driven repeatability central to the fun.
- Mike and Barrett praised tight controls, short levels, A-plus time trials, and the added underworld challenge rooms that double playtime.
Play For A‑Plus And Collectibles To Unlock More Content
- Chase A-plus times and collectibles to unlock the underworld and cosmetic rewards; that progression multiplies content and replayability.
- Completing top-side bandages unlocks underworld maps and skins like Band-Aid Girl and top-hat characters.
3D Adds Depth But Introduces Perception Tradeoffs
- 3D brings new depth-perception and boss-design tradeoffs: it opens space but introduces occasional clunkiness and unclear distances.
- Barrett and Andy noted boss fights feel spectacle-driven and depth cues sometimes cause player frustration.
