
The Secret Lives of Games EP: A Year of UFO 50 - Lords of Diskonia
Jul 4, 2025
In this discussion, Trent Kusters, co-founder of League of Geeks, John Axon from Capybara Games, and narrative designer Adam Dolin dive into 'Lords of Diskonia.' They explore the blend of tabletop and video game mechanics, showcasing how disc-flicking games create unique social dynamics. Personal anecdotes abound, from cycling across Japan to humorous game nights. The trio also critiques pacing issues in gameplay while celebrating their shared passion for gaming. Their camaraderie and insights into indie development make this a delightful listen!
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Episode notes
Jay Tolmar's Critique of Disconia
- Jay Tolmar created six disc flicking games and critiques Lords of Disconia's pacing and zoom choices.
- He hopes the game inspires more experimentation with disc flicking mechanics.
AI Trick Shots Enhance Gameplay
- The AI's perfect trick shots may frustrate but serve as a physics engine showcase and advanced tactics tutor.
- This also generates comedic moments, blending skill and humor in gameplay.
AI Prioritization Influences Strategy
- The AI does not always prioritize easy kills, sometimes missing obvious advantages.
- Players learn to position units strategically to avoid AI mistakes and leverage hazards like water.


