Draknek & Friends Official Podcast

Episode 13: Andrejs Klavins (Golden Idol)

Feb 6, 2025
Andrejs Klavins, the designer behind The Case of the Golden Idol, shares his work on narrative-rich deduction puzzle games. He discusses frozen-in-time vignettes, gameplay-first prototyping, iterative UI changes, and the naming trick that eased puzzle validation. Conversation covers scaling from a tiny team to larger projects, localization headaches, and adapting the games for mobile and different platforms.
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ADVICE

Design Scenarios From Big Picture To Local Mystery

  • Start scenarios from big-picture story needs, then design local mysteries that fulfill required plot beats without writing yourself into corners.
  • Map motivations and chronology first, then choose what the player will discover to balance drama vs investigation.
INSIGHT

Timeline Choices Serve Clarity Not Chronology

  • The team reordered scenarios for clarity, eventually making the sequel non-chronological to allow thematic exposure while controlling spoilers.
  • Chronology choices were driven by player confusion and team expansion needs.
ANECDOTE

Team Grew From Two People To Ten

  • The first game was made by two people plus composer Kyle Misco; the sequel grew to ~10 people including four full-time staff and many contractors.
  • Scaling introduced coordination and coherence challenges across narrative and design.
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