
Corridor Cast EP#235 | Sam's Custom D&D Map is fully 3D Printed IRL & in the Virtual World using Unreal Engine
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Nov 21, 2025 Explore the fascinating world of 3D-printed D&D maps and their integration into Unreal Engine for stunning cinematics. Discover how Glow Map tracking and dynamic virtual production tools elevate storytelling. The crew shares insights on the viral robot Halloween stunt and the historical roots of the term 'robot.' Dive into discussions about Valve's new Steam Machine, gaming visuals, and the anticipation surrounding Half-Life 3. Plus, catch their reactions to upcoming movie trailers, including the epic 'RRR' sequel!
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Successful Test Walk-Through With Switch Light
- Sam showed a test of walking through a scanned environment using Switch Light and was impressed by high-fidelity normal maps and integration.
- The Roto/segmentation needed cleanup, but overall the shot felt more integrated than previous seasons.
Batch Track With Glow Map Then Import To Unreal
- Use Glow Map to batch process camera tracks and generate point clouds, then import into Unreal for accurate scene placement.
- Combine Glow Map with Datasmith/Cinema4D to reorient and align tracks quickly for virtual production.
Corridor's 3D Print Farm Experience
- Corridor Crew built a 3D-printing 'farm' with multiple printers and are iterating on automation like robot arms to remove trays.
- They found running many printers scales output but introduces needs for post-print automation.



