AI Snips
Chapters
Transcript
Episode notes
Player Who Loves Design But Not Fun
- Adam Ganser says he didn't enjoy Braid because its puzzles stopped being fun for him.
- He praises the puzzles' brilliance but finds the game's tone and obscurity off-putting.
Puzzle Tolerance Varies Widely
- Players differ in their preferred puzzle intensity and mental engagement in games.
- Adam prefers lighter, relaxing challenges while Michael seeks mentally demanding puzzles.
Meta-Puzzles Deliver 'Aha' Moments
- Jonathan Blow layers meta-puzzles that change how you think about earlier mechanics.
- Michael likens these paradigm shifts in puzzle design to major plot twists.


