
Digital Foundry Direct Weekly DF Direct Q+A: The Big "PSSR2" Discussion - What Happens Next & What Should We Expect?
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Mar 4, 2026 Discussion of the new PSSR2 tech and which blockbuster titles the team wants to re-test. Debate over PS5 Pro’s system-level PSSR override versus bespoke studio solutions. Questions about AMD’s FSR4 INT8 timing and whether next-gen Xbox should run full Windows or spawn a Series S successor. Speculation on Switch 2 ray tracing limits and a what-if Nvidia Xbox scenario.
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PSSR2 Should Fix Many Problematic Upscale Modes
- PSSR2 will likely improve many existing PSSR implementations and benefit titles that already render at higher internal resolutions.
- John and Oliver highlighted games to watch like Stellar Blade, Final Fantasy VII Rebirth, Assassin's Creed Shadows and Battlefield 6 where PSSR2 could reduce noise and raise fidelity.
Pico's Quality Comes From Game-Specific Tuning
- PSSR and FSR4 are broader upscaling solutions compared with Guerrilla's Pico, which is highly tuned to Horizon Forbidden West.
- John warns Pico's exceptional quality likely stems from bespoke engine-level work, making generalization hard.
System Override Could Deliver A Library-Wide Fix
- PS5 Pro will offer a system-level override to force PSSR2 across games, potentially giving the whole library a free image-quality upgrade.
- The team expects differences between developer-integrated PSSR2 and the override, so testing disc versions with and without patches is planned.
